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TrophyCoach

M̷a̷r̷k̷

#VY9UYQV8VKing Level 68Clan: Linds max

CR Gamer Score

697

out of 1,000

DiamondHow this score works

Diamond — a strong, well-rounded ladder player

98% toward the next tier

  • Path of Legends283/300
    Ultimate Champion · 1,659 UC trophies
  • Ladder peak200/200
    14,000 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery121/200
    King Level 68 · 8,931 Star Points
  • Clan War80/80
    523 war wins
  • Dedication13/70
    7,124 battles · 1,576 three-crowns
Current trophies
14,000
Peak 14,000
Win rate
55.0%
3,919 · 3,205
Three-crown wins
1,576
all modes
War wins
523
7,124 total battles

Stats last updated 16d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

Parked at the cap for 3 days

No trophy movement to plot — every daily reading came back at the API ceiling of 14,000, so a line here would only draw a straight edge. What matters instead is on the right.

24 Jul8 Aug · 14,000 flat

Peak observed

14,000

Movement reappears here the moment they drop below the cap.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
34
W–L–D
17–17–0
Win rate
50%
Net trophies
last 30 days · tracked since 11 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 34)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
57% there
Leak DiffElixir advantage
+3.13elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

95th pct
Out-managed the opponent in 88.2% of battlesn=34

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 34)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 34)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 25 Aug 2026, 05:06 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 9 of their last 30 logged battles.

Royal Hogs

Lvl 16

Archer Queen

Lvl 16

Royal Ghost

Lvl 16

Fireball

Lvl 16

Electro Spirit

Lvl 16

Cannon

Lvl 16

Berserker

Lvl 16

Mega Minion

Lvl 16

That's their profile. What does yours look like?

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About these stats

Why does this profile show 14,000 trophies?

The Supercell API caps reported trophies at 14,000. When this player's battle log shows ladder battles above the cap, we use the highest count we've ever observed instead — a flat 14,000 means that's the most the public data can prove.

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

Embed this score

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<iframe src="https://trophycoach.com/embed/player/%23VY9UYQV8V" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.