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AleX CH

#YP92V0L8U · King Level 72 · Clan: Fantasy

871

out of 1,000

RoyalHow this score works

Royal — elite, top-of-the-ladder veteran

Top tier — there is no higher rank.

  • Path of Legends300/300
    Ultimate Champion · 3,162 UC trophies
  • Ladder peak200/200
    11,728 peak trophies
  • Challenges150/150
    17-win best Classic/Grand Challenge run
  • Experience & mastery161/200
    King Level 72 · 517,893 Star Points
  • Clan War36/80
    89 war wins
  • Dedication24/70
    14,044 battles · 1,911 three-crowns
11,728Current trophies

Peak 11,728

60.0%Win rate

8,428 · 5,616

1,911Three-crown wins

all modes

89War wins

14,044 total battles

Stats last updated 6d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

No trophy movement for 22 days

Every daily reading came back identical, so a line here would only draw a straight edge.

15 Jul → 20 Oct · 11,728 flat

Peak observed

11,728

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
63
W–L–D
35–28–0
Win rate
55.6%
Net trophies
—
last 30 days · tracked since 26 Sept 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Unrated

Not enough deep-streak data to rate this player yet.

Ice in the VeinsPhone Yeeter
Stop signalTheir stats say stop after 1 loss
Win rate on the streak
Cold (baseline)63.0%
After 1 loss36.4%11 games
After 2 losses33.3%3 games
After 3+ losses33.3%3 games

The average player wins 52.09% after three straight losses, vs 50.67% cold.

Leak DiffElixir advantage
+0.83elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

65th pct
Out-managed the opponent in 60.3% of battles63 battles

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

Unlock free →Already have one? Sign in
WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
—
Needs 10 battles (has 63)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 26 Oct 2026, 16:50 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 30 of their last 30 logged battles.

Skeleton Army

Lvl 16

Skeleton King

Lvl 16

Inferno Dragon

Lvl 16

Electro Spirit

Lvl 16

Fireball

Lvl 16

Electro Wizard

Lvl 16

Zap

Lvl 16

Royal Giant

Lvl 16

That's their profile. What does yours look like?

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

Embed this score

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<iframe src="https://trophycoach.com/embed/player/%23YP92V0L8U" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.