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Yez

#YRLJ20V2King Level 79Clan: FECR-İ ATİ

CR Gamer Score

937

out of 1,000

RoyalHow this score works

Royal — elite, top-of-the-ladder veteran

Top tier — there is no higher rank.

  • Path of Legends300/300
    Ultimate Champion · 2,430 UC trophies
  • Ladder peak200/200
    12,504 peak trophies
  • Challenges150/150
    12-win best Classic/Grand Challenge run
  • Experience & mastery200/200
    King Level 79 · 2,027,256 Star Points
  • Clan War48/80
    121 war wins
  • Dedication39/70
    20,995 battles · 4,391 three-crowns
Current trophies
12,504
Peak 12,504
Win rate
54.1%
11,361 · 9,634
Three-crown wins
4,391
all modes
War wins
121
20,995 total battles

Stats last updated 10d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings begin as this profile is tracked.

Not enough history yet

We've tracked this player for 1 day. The trend line builds from here, one reading per day.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
3
W–L–D
2–1–0
Win rate
66.7%
Net trophies
+29
last 30 days · tracked since 3 Jul 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 3)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
5% there
Leak DiffElixir advantage
Needs 10 battles (has 3)

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Needs 30 battles (has 3)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
Needs 20 battles (has 3)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 3)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 3)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
Needs 10 battles (has 3)

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 3)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
Needs 8 battles (has 3)

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
Needs 10 battles (has 3)

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
Needs 10 battles (has 3)

Longest win and loss streaks inside the 30-day window.

Computed 29 Jul 2026, 08:12 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 7 of their last 30 logged battles.

Electro Dragon

Lvl 16

Golden Knight

Lvl 16

Lumberjack

Lvl 16

Night Witch

Lvl 16

Elite Barbarians

Lvl 16

Golem

Lvl 16

Tornado

Lvl 16

Barbarian Barrel

Lvl 16

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23YRLJ20V2" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.