Skip to main content
TrophyCoach
Clash Royale tool

Hog 2.6 Cycle Lab

Clash Royale
Deck Tool

Interactive cycle visualiser for the Hog 2.6 deck. Swap individual cards to test Cannon, Earthquake, and Goblin Drill variants — and see how fast you can loop Hog Rider at single, double, or triple elixir. A played card returns to hand after 4 more plays, so the loop is Hog plus your 4 cheapest other cards — the other 3 stay in hand.

Elixir generation rate

2:00–4:00 (last regular minute + first overtime minute) — 1 elixir / 1.4s

Your 8-card deck

Hog Rider
Win Condition
Hog Rider
4 elixir
Ice Spirit
1-Elixir Cycle (A)
Ice Spirit
1 elixir
Ice Golem
Mini-Tank
Ice Golem
2 elixir
Skeletons
1-Elixir Cycle (B)
Skeletons
1 elixir
Musketeer
Ranged DPS
Musketeer
4 elixir
Fireball
Medium Spell
Fireball
4 elixir
The Log
Small Spell
The Log
2 elixir
Cannon
Building
Cannon
3 elixir
14.0sFastest Hog-to-Hog loop (double elixir)
Back in hand after
8.4s
Loop cost
10 elixir
Hogs / minute
4.29
Average elixir
2.63

Loop = Hog (4) + your 4 cheapest other cards (6 elixir), paid from elixir generation alone. It is a ceiling: defending and holding elixir make real games slower.

Cycle timeline (0–60 seconds)

Second Hog played: 9.8s
0s
10s
20s
30s
40s
50s
60s
Hog Rider
0s
Ice Spirit
0s
Skeletons
0s
Ice Golem
1s
The Log
4s
Hog Rider
10s
Ice Spirit
11s
Skeletons
13s
Ice Golem
15s
The Log
18s
Hog Rider
24s
Ice Spirit
25s
Skeletons
27s
Ice Golem
29s
The Log
32s
Hog Rider
38s
Ice Spirit
39s
Skeletons
41s
Ice Golem
43s
The Log
46s
Hog Rider
52s
Ice Spirit
53s
Skeletons
55s
Ice Golem
57s
Hog Rider play Cycle card
How to play this phase

In double elixir the loop drops to every 14.0s — 4.3 Hogs a minute at full speed. This is when you apply constant pressure: the opponent can defend one Hog, but a second one arriving before they rebuild catches them low on elixir.

Pair this with

Frequently Asked Questions

What does the Hog 2.6 Cycle Lab do?
The Cycle Lab is an interactive visualiser for the Hog 2.6 deck. It shows when each card returns to your hand on a 60-second timeline, computes your average elixir, the elixir and seconds until Hog Rider is back in hand, the fastest Hog-to-Hog loop, and Hogs-per-minute across single, double, and triple elixir generation rates.
How is the Hog Rider cycle time calculated?
A played card goes to the back of your 4-card queue and returns to hand after 4 more plays, so the fastest Hog loop costs Hog Rider plus your 4 cheapest other cards — the other 3 stay in hand. For canonical Hog 2.6 that is 4 + 1 + 1 + 2 + 2 = 10 elixir: 28.0 seconds between Hog Riders in single elixir, 14.0 seconds in double elixir (0.714 elixir/sec), and 9.3 seconds in triple elixir (1.071 elixir/sec). Hog Rider is back in hand after 6 elixir of cycling (8.4 seconds in double).
Can I test Earthquake and Goblin Drill variants?
Yes. Use the card-swap dropdowns to replace Cannon with Earthquake, Goblin Drill, Cannon Cart, Tornado, Princess, Tesla, Inferno Tower, Bats, or Fire Spirit. The Lab recomputes average elixir and cycle time live, so you can see exactly how each swap changes your rotation speed.
Why does my cycle time matter in Clash Royale?
Cycle time is the entire point of cycle decks. Hog 2.6 can loop Hog Rider every 14.0 seconds in double elixir because its four cheapest support cards cost only 6 elixir. A deck whose win condition and cheapest cards cost more needs more elixir per loop, so it gets fewer win-condition plays per minute.
Is the Cycle Lab free to use?
Yes. The Hog 2.6 Cycle Lab is completely free, no login required, and runs entirely in your browser. Card swaps, elixir-rate toggles, and timeline animations work instantly with no server round-trip.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.