Quick answer: The June 2026 Brawl Stars update (balance changes live June 30, 2026) adds 2 new brawlers (Nori, a Legendary Assassin, and Wendy, a Mythic Support), 2 new Hypercharges (Starr Nova and Bolt) plus a reworked Surge Hypercharge, Buffie sets for 6 brawlers (Rico, Brock, 8-Bit, Meg, Max, Surge), 18 buffs, 14 nerfs, and 3 mixed changes (Spike, Griff, Damian), all inside the two-part Ramen Rebellion season; the separate July 8 maintenance patch added 3 buffs and 8 nerfs on top.
The June 2026 Brawl Stars update (balance changes live June 30, 2026; Season 52 began July 2) adds 2 new brawlers, 2 new Hypercharges plus a Surge Hypercharge rework, 6 Buffie sets, 18 buffs, 14 nerfs, and 3 mixed changes, all wrapped in the two-part Ramen Rebellion season. The balance list is long: marksmen and throwers (Piper, Mandy, Tara, Dynamike, Sprout, Barley) get direct stat buffs alongside Gale, Shelly, Starr Nova, Surge, and R-T, while the assassins and safe picks that dominated the spring meta — Mortis, Colette, Crow, Leon, Chester, Edgar, Pierce, Bolt — take nerfs. The July 8 maintenance patch is a separate, smaller list (3 buffs, 8 nerfs) and is covered on its own page.
What Changed in the June 2026 Update?
The June 2026 update has 6 competitive buckets: new brawlers, new Hypercharges, new Buffies, buffs, nerfs, and mixed changes. This is the complete official June 30 balance list for Ranked players (the July 8 maintenance rows live in the July guide).
| Brawler | Change | Old | New |
|---|---|---|---|
| Piper (buff) | Health | 2,500 | 2,800 |
| Piper (buff) | Main attack max damage | 1,700 | 1,800 |
| Mandy (buff) | Main attack damage | 1,300 | 1,400 |
| Mandy (buff) | Hard Candy Star Power shield | 40% | 50% |
| Gale (buff) | Super damage | 600 | 800 |
| Tara (buff) | Main attack reload | 2,000 | 1,800 |
| Shelly (buff) | Shell Shock Star Power slow | 350 | 55% |
| Shelly (buff) | Fast Forward Gadget cooldown | 20s | 16s |
| Dynamike (buff) | Reload speed | 1,600 | 1,400 |
| Larry & Lawrie (buff) | Super damage | 150 | 200 |
| Larry & Lawrie (buff) | Lawrie health | 3,000 | 3,300 |
| Sprout (buff) | Main attack reload | 1,700 | 1,500 |
| Sprout (buff) | Main attack damage | 1,040 | 1,100 |
| Barley (buff) | Super projectile speed | 1,504 | 1,700 |
| Barley (buff) | Hyper Super projectile speed | 2,104 | 2,300 |
| Juju (buff) | GriGri health | 3,600 | 4,000 |
| Grey (buff) | Grand Piano Gadget piano speed | 2,500 | 1,500 |
| Grey (buff) | Main attack damage | 1,160 | 1,280 |
| Surge (buff) | Movement speed at Level 0 | 650 | 680 |
| Surge (buff) | Speed bonus from Level 1 | 170 | 140 |
| Starr Nova (buff) | Super main-attack damage | 1,000 | 1,100 |
| Starr Nova (buff) | Health | 3,700 | 4,000 |
| Starr Nova (buff) | Mystical Star Technique healing | 162 | 216 |
| Buzz (buff) | Super charge rate | 96 | 100 |
| Buzz (buff) | Hypercharge rate | 25 | 30 |
| Lou (buff) | Main attack projectile size | 50 | 60 |
| Carl (buff) | Main attack damage | 740 | 820 |
| Pearl (buff) | Heat consumed per main attack | 450 | 380 |
| R-T (buff) | Eat Static damage | 740 | 1,240 |
| Mortis (nerf) | Combo Spinner Gadget cooldown | 15s | 18s |
| Mortis (nerf) | Combo Spinner bonus damage to low-health enemies | 50% | 30% |
| Mortis (nerf) | Creature of the Night damage and healing | 760 | 700 |
| Colette (nerf) | Na Ah Gadget cooldown | 17s | 22s |
| Colette (nerf) | Mass Tax damage reduction during Super | 75% | 60% |
| Colette (nerf) | Super charge rate | 100 | 90 |
| Crow (nerf) | Main attack poison duration | 4s | 3s |
| Crow (nerf) | Main attack reload | 1,400 | 1,600 |
| Crow (nerf) | Main attack damage | 320 | 420 |
| Crow (nerf) | Health | 3,000 | 2,800 |
| Crow (nerf) | Hypercharge returning-attack damage | -30% | -40% |
| Leon (nerf) | Lollipop Drop Gadget health | 1,500 | 1,000 |
| Chester (nerf) | Super explosion damage | 1,880 | 1,600 |
| Chester (nerf) | Hyper Super explosion damage | 1,880 | 1,600 |
| Chester (nerf) | Candy Beans damage boost | 25% | 20% |
| Chester (nerf) | Candy Beans reload speed | 200 | 150 |
| Edgar (nerf) | Let's Fly Gadget cooldown | 14s | 18s |
| Edgar (nerf) | Fisticuffs healing from takedowns | 30% | 20% |
| Edgar (nerf) | Hypercharge rate | 40 | 33 |
| Mina (nerf) | Main attack 3rd-hit damage | 2,000 | 1,800 |
| Mina (nerf) | Windmill Gadget duration | 1.5s | 1s |
| Ruffs (nerf) | Hypercharge rate | 40 | 35 |
| Meeple (nerf) | Rage Quit Gadget cooldown | 18s | 20s |
| Meeple (nerf) | Rage Quit Gadget radius | 2,000 | 1,600 |
| Shade (nerf) | Hypercharge rate | 40 | 34 |
| Lumi (nerf) | Grim and Frostbitten duration | 3.9s | 3s |
| Lumi (nerf) | Grim and Frostbitten size | 700 | 600 |
| Najia (nerf) | Super charge from Super | 80 | 50 |
| Najia (nerf) | Hypercharge snake health | 2,000 | 1,500 |
| Pierce (nerf) | Bottomless Mags Gadget cooldown | 18s | 22s |
| Pierce (nerf) | You Only Brawl Twice Gadget cooldown | 12s | 18s |
| Bolt (nerf) | Main attack max damage | 900 | 760 |
| Bolt (nerf) | Super damage | 550 | 700 |
| Bolt (nerf) | Super charge rate from Super | 100 | 90 |
| Bolt (nerf) | Unstoppaball Star Power | CC immunity + 15% top speed during Super | CC immunity for 1s after Super activation |
| Spike (change) | Main attack damage | 490 | 540 |
| Spike (change) | Super charge rate | 106 | 90 (4 attacks, not 3) |
| Spike (change) | Fertilize healing | 50% | 75% |
| Griff (change) | Coin Shower damage | 200 | 300 |
| Griff (change) | Coin Shower cooldown | 20s | 15s |
| Griff (change) | Coin Shower duration | 5s | 6s |
| Griff (change) | Piggy Bank max explosion range | 1,200 | 1,000 |
| Griff (change) | Keep the Change | 3 salvos | 4th salvo in the same time |
| Damian (change) | Super speaker damage | 600 | 800 |
| Damian (change) | Super speakers | Persist | Break after bouncing an enemy |
| Damian (change) | Hypercharge damage | 400 | 600 |
Brawl Arena also received scaling-only tuning in the same patch (Damian, Starr Nova, Lola, Shade, Chester, Gigi, Penny, and Jessie scaled down; Squeak and Amber scaled up); those numbers apply inside Brawl Arena only and are not in the table above.
| Category | Count | Names |
|---|---|---|
| New brawlers | 2 | Nori (Legendary Assassin; Starr Road August 6, 2026), Wendy (Mythic Support; released August 13, 2026) |
| New Hypercharges | 2 (+1 rework) | Starr Nova, Bolt; Surge's Stage 5 Hypercharge reworked |
| New Buffies | 6 | |
| Buffs | 18 | Piper, Mandy, Gale, Tara, Shelly, Dynamike, Larry & Lawrie, Sprout, Barley, Juju, Grey, Surge, Starr Nova, Buzz, Lou, Carl, Pearl, R-T |
| Nerfs | 14 | Mortis, Colette, Crow, Leon, Chester, Edgar, Mina, Ruffs, Meeple, Shade, Lumi, Najia, Pierce, Bolt |
| Changes | 3 |
Want this checked against your own account?
Run the free map-fit diagnostic — TrophyCoach reads your last 25 battles and flags the maps where your best brawler quietly loses.
How Good Is Nori?
Impact: massive. Nori is a Legendary Assassin whose main attack can slash, charge a fishing rod, pull him to walls or brawlers, dash through targets, and jump over walls at max charge. That gives Nori 3 draft hooks immediately: mobility, wall interaction, and fish-based scaling.
Nori catches fish by hitting brawlers, then spends them through his Super and Gadget decisions. Catch of the Day consumes all fish and scales its size by 5% plus damage by 4% per fish, while Sushi Snack can eat up to 3 fish to heal 1,000 per fish. Those numbers make fish management the difference between a poke assassin and a real teamfight threat.
How Good Is Wendy?
Impact: significant. Wendy is a Mythic Support — announced in the June 2026 notes, released August 13, 2026 in the Training Cave and Wendy Boxes during Windstock — with water walking, shield generation, and a Super that deploys a shield generator absorbing 75% of damage taken by allies inside its range. That profile makes her especially relevant in Hot Zone, Gem Grab, and coordinated defensive comps.
Wendy also creates shields through her main attack: Blow Dryer deals 2,000 damage and gives Wendy 1,160 shield, or gives a teammate 1,520 shield when it hits an ally (the June reveal listed 2,400 / 1,386 / 2,000; the live values were lowered for her August 13 release, and both Gadget cooldowns went from 15s to 18s). Solar Shield adds 2,000 health to the generator, while Slowing Shield turns the generator into a control field.
Which Hypercharges Matter Most?
Impact: significant. Starr Nova and Bolt are the 2 new Hypercharges, and Surge's Stage 5 Hypercharge was reworked alongside his Buffies (his Super gains range and fires Justice Juice in every direction on landing). Starr Nova becomes invulnerable while dashing and gains near-unlimited ammo during the Hypercharge state, while Bolt destroys all walls while his Hyper Super is active.
The draft takeaway is simple: Starr Nova becomes harder to punish during engage windows, and Bolt becomes a direct answer to wall-heavy maps. Starr Nova's June 30 changes were all buffs — health 3,700 to 4,000, Super main-attack damage 1,000 to 1,100, Mystical Star Technique healing 162 to 216 — so the new Hypercharge landed on a stronger base kit. Her main-attack nerf (540 to 480, with +11% Super charge) came 8 days later in the July 8 maintenance patch, and the August 4 patch then cut her health back to 3,700.
Which Buffs Change the Meta?
Impact: significant. The June 2026 update ships 18 buffs, and the theme is marksmen and throwers versus an aggression-heavy meta. Piper gains 300 health (2,500 to 2,800) and 100 max damage (1,700 to 1,800); Mandy gains 100 main-attack damage (1,300 to 1,400) and a 50% Hard Candy shield; Tara reloads faster (2,000 to 1,800); Dynamike (1,600 to 1,400) and Sprout (1,700 to 1,500, plus damage 1,040 to 1,100) reload faster; Barley's Super projectiles speed up (1,504 to 1,700, Hyper 2,104 to 2,300).
The anti-aggression picks were tuned up too: Gale's Super damage rises 600 to 800, Shelly's Fast Forward cooldown drops 20s to 16s, and Larry & Lawrie's twin gains 300 health. Starr Nova (health 3,700 to 4,000), Surge (Level 0 speed 650 to 680), Buzz (Super charge 96 to 100, Hyper 25 to 30), Grey (damage 1,160 to 1,280), Carl (740 to 820), Lou (projectile size 50 to 60), Pearl (heat per attack 450 to 380), Juju (GriGri 3,600 to 4,000), and R-T (Eat Static 740 to 1,240) round out the list. Piper, Mandy, and Gale are the 3 most likely to change a first pick; treat the rest as upgrades to picks you already rate.
Which Nerfs Matter Most?
Impact: significant. The 14 nerfs are Mortis, Colette, Crow, Leon, Chester, Edgar, Mina, Ruffs, Meeple, Shade, Lumi, Najia, Pierce, and Bolt — the assassins and "safe in every mode" picks of the spring meta.
- Mortis loses burst frequency: Combo Spinner cooldown 15s to 18s and its low-health bonus 50% to 30%, Creature of the Night 760 to 700.
- Colette loses uptime: Na Ah cooldown 17s to 22s, Mass Tax damage reduction 75% to 60%, Super charge rate 100 to 90.
- Crow is reshaped rather than cut: poison duration 4s to 3s, reload 1,400 to 1,600, health 3,000 to 2,800, Hypercharge returning damage -30% to -40% — but main-attack damage went up 320 to 420 (+31%). The July 8 maintenance patch then pulled it 420 to 380, and the August 4 patch took it to 320.
- Edgar (Let's Fly 14s to 18s, Fisticuffs 30% to 20%, Hyper rate 40 to 33), Pierce (Bottomless Mags 18s to 22s, You Only Brawl Twice 12s to 18s), and Leon (Lollipop Drop health 1,500 to 1,000) lose the tools that made them safe.
- Chester (Super explosion 1,880 to 1,600, Candy Beans 25% to 20%), Mina (third hit 2,000 to 1,800, Windmill 1.5s to 1s), Lumi (Grim and Frostbitten 3.9s to 3s, size 700 to 600), Najia (Super-from-Super 80 to 50, snake health 2,000 to 1,500), and Meeple (Rage Quit 18s to 20s, radius 2,000 to 1,600) lose power on their signature tools.
- Ruffs (Hyper rate 40 to 35) and Shade (40 to 34) simply get their Hypercharges less often. Bolt trades main-attack damage (900 to 760) for Super trail damage (550 to 700) and a 1-second Unstoppaball immunity window.
Three brawlers received mixed changes rather than a pure nerf: Spike (damage 490 to 540, Super now 4 attacks instead of 3, Fertilize 50% to 75%), Griff (Coin Shower 200 to 300 damage on a 15s cooldown, Piggy Bank range 1,200 to 1,000, Keep the Change fires a 4th salvo), and Damian (speakers break after bouncing an enemy, speaker damage 600 to 800, Hypercharge 400 to 600).
The nerf list does not delete these brawlers; it changes draft timing. Colette still answers tanks, Crow still pressures healing and vision, and Mortis still dives, but each is less automatic as a blind first pick this patch. The July 8 maintenance patch added a second, shorter list — Jacky, Bonnie, and Jessie buffed; 8-Bit, Surge, Brock, Meg, Crow, Colette, Starr Nova, and Max nerfed — covered in the July 2026 guide.
Want this checked against your own account?
Run the free map-fit diagnostic — TrophyCoach reads your last 25 battles and flags the maps where your best brawler quietly loses.
What Are the New Buffies?
Impact: significant. Six brawlers join the Buffies family this update — Rico, Brock, 8-Bit, Meg, Max, and Surge — and several come with Gadget, Star Power, Super, or Hypercharge reworks, not just stat notes:
- Rico: both Gadgets reworked (Multiball Launcher vending machine; Bouncy Castle splitting gumball).
- Brock: Super refreshed to Rocket Rain, which now tracks his movement; Rocket Laces Gadget is now aimable.
- 8-Bit: Extra Credits reworked to 18 aimable projectiles usable during the main attack.
- Meg: large Mecha rework — entering the Mecha now deals 3,000 area damage; Gadgets reworked.
- Max: leans harder into support — aimable Phase Shifter and ally-buffing Star Power reworks.
- Surge: Power Surge, To the Max!, and Serve Ice Cold reworked (main attack now bounces off walls; always spawns with Super), plus the Stage 5 Hypercharge rework described by Supercell as "a brand-new Hypercharge."
Treat each Buffied brawler as a new draft object until you have tested the new cooldowns, ranges, and counter windows.
What Is the Ramen Rebellion Season?
Impact: significant. June 2026 launches Ramen Rebellion, described as two connected Seasons across nine weeks: Season 1 (NanoNoodles) introduces NanoDrops containing NanoPowers, and Season 2 (Windstock) introduces Smoothie Drops containing Fusions. There are 106 NanoPowers and 106 Fusions across 4 rarities (Baseline, Augmented, Cybernetic, Quantum); a Fusion replaces a NanoPower on the same brawler.
New event modes ship alongside it: Daily Contests (choose 1 of 3 modes daily), Topple the Tower (a 5-floor curated-brawler climb, unlocked at 325 Trophies), and Side Quests (milestone trackers tied to the week's featured brawlers). Three new boss fights feature Nori, Tara, and Brock.
What Should You Do Before Ranked?
Before queueing, check 3 things: whether Nori or Wendy affects your map bans, whether the 14 nerfed brawlers in your roster still cover enough maps, and whether the Surge, Rico, Brock, 8-Bit, Meg, and Max Buffie reworks change how you build them. The Brawler Map Checker helps identify which of your current brawlers still fit the active map pool after the patch.
Which Ranked Draft Habits Should Change First?
The first habit to change is blind trust in the 14 nerfed picks. Mortis, Colette, Crow, Leon, Chester, Edgar, Pierce, and Bolt in particular deserve a fresh review, because longer Gadget cooldowns, lower Hypercharge rates, and less Super tempo make their old "safe first pick" status less automatic and their counter timing more important.
The second habit is over-drafting the Hypercharge picks on the wrong maps. Bolt's wall destruction is a direct answer to wall-heavy maps but wasted on open ones, and Starr Nova's invulnerable dash is an engage tool, not a poke upgrade — so both are map-and-timing dependent, not universal upgrades.
The third habit is ignoring Buffies. Rico, Brock, 8-Bit, Meg, Max, and Surge are not just stat notes; several receive reworks or new interactions that change build decisions. Test the new cooldowns, ranges, and counter windows before locking a Buffied brawler into a Ranked series.
What Is the Fastest Patch-Day Checklist?
Patch-day review should take 20 minutes before your first serious session. First, mark every buffed brawler (Piper, Mandy, Gale, Tara, Shelly, and the other 13) in your first 12 Power 11 roster. Second, mark every nerfed brawler you still first-pick. Third, write 3 maps where Nori or Wendy changes the ban list. Fourth, run 5 ladder games before using either new brawler in Ranked.
| Step | Time | Output |
|---|---|---|
| Read the official change list | 5 minutes | Names and numbers that changed. |
| Check your Power 11 roster | 5 minutes | Buffed and nerfed owned brawlers. |
| Update map bans | 5 minutes | 3 new ban notes for Ranked. |
| Test in ladder | 5 games | Real feel before Ranked series. |
Which Guides Should This Patch Connect To?
The June 2026 patch should feed several evergreen guide updates. The tier list needs a July 2026 refresh, the Hypercharge guide needs Starr Nova and Bolt context, the build guide needs Buffies notes, and the max-first upgrade guide needs a fresh warning about nerfed comfort picks.
A player who lands on this patch breakdown should be able to move into /brawl-stars/guides/brawl-stars-tier-list, /brawl-stars/guides/brawl-stars-hypercharge-guide, /brawl-stars/guides/brawl-stars-best-builds, /brawl-stars/guides/best-brawlers-to-max-first, and the new /brawl-stars/guides/brawl-stars-nori-wendy-guide without hitting a dead end.
Frequently Asked Questions
What are the new Brawlers in the June 2026 update?
The June 2026 update announces 2 new brawlers: Nori, a Legendary Assassin (Training Cave July 9, Starr Road August 6, 2026), and Wendy, a Mythic Support (released August 13, 2026).
What does Nori do in Brawl Stars?
Nori uses Fishing Fury to slash or cast a fishing rod, catches fish by hitting enemies, and spends fish through a Super that grows by 5% size and 4% damage per fish.
What does Wendy do in Brawl Stars?
Wendy is a Support who can walk over water, gains Super from shield damage, gives herself 1,160 shield, gives allies 1,520 shield, and deploys a generator that absorbs 75% damage.
Which Brawlers got buffed in June 2026?
Eighteen brawlers were buffed on June 30, 2026: Piper, Mandy, Gale, Tara, Shelly, Dynamike, Larry & Lawrie, Sprout, Barley, Juju, Grey, Surge, Starr Nova, Buzz, Lou, Carl, Pearl, and R-T. Jacky, Bonnie, and Jessie were buffed later in the July 8 maintenance patch.
Which Brawlers got nerfed in June 2026?
The June 30, 2026 nerfs hit 14 brawlers: Mortis, Colette, Crow, Leon, Chester, Edgar, Mina, Ruffs, Meeple, Shade, Lumi, Najia, Pierce, and Bolt. Mortis, Colette, and Edgar took the heaviest cuts to their Gadgets, while Crow lost 200 health and 1 second of poison duration.
Did Starr Nova get buffed or nerfed in June 2026?
Buffed. On June 30, 2026 Starr Nova received a new Hypercharge (invulnerable while dashing, near-unlimited ammo) plus 300 health (3,700 to 4,000), Super main-attack damage 1,000 to 1,100, and Mystical Star Technique healing 162 to 216. Her main-attack nerf (540 to 480, with +11% Super charge) came in the July 8 maintenance patch, and August 4 cut her health back to 3,700.
Should I change upgrades after this patch?
Yes, review upgrades after the June 2026 patch because 2 new brawlers, 2 Hypercharges, 6 Buffie reworks, 18 buffs, and 14 nerfs shift map fit. Use the Brawler Map Checker before committing the next Power 11.


