Quick answer: The Brawl Stars Championship 2026 Summer Split map pool is 18 maps — exactly three in each of the six competitive modes — and it runs from the Summer Split through the World Finals on November 20–22, 2026. Six maps changed from the Spring pool: Dry Season, Pit Stop, Triple Dribble, Pinball Dreams, Gem Fort and Crystal Arcade came in, replacing Shooting Star, Hot Potato, Bridge Too Far, Super Beach, Sneaky Fields, Double Swoosh, Deathcap Trap and Belle's Rock.
The Brawl Stars Championship 2026 Summer Split competitive map pool is 18 maps across 6 modes, three per mode, scoped in the official rulebook as running "Summer Split through World Finals" — meaning this is the pool teams will play on in Tokyo on November 20–22, 2026. Six of the eighteen changed at the Brawl Cup handover. Every match uses five of the six modes, with one mode unplayable per tournament stage, so a team preparing for the Summer Split is preparing 18 maps and expecting to play 5.
What Is the BSC 2026 Summer Split Map Pool?
Every map below is from the official Brawl Stars Championship 2026 Rulebook v1.7 (29 July 2026), §6.4.2.2.
| Mode | Map 1 | Map 2 | Map 3 |
|---|---|---|---|
| Bounty | Dry Season | Hideout | Layer Cake |
| Heist | Pit Stop | Safe Zone | Kaboom Canyon |
| Hot Zone | Ring of Fire | Open Business | Dueling Beetles |
| Brawl Ball | Triple Dribble | Pinhole Punt | Pinball Dreams |
| Gem Grab | Hard Rock Mine | Gem Fort | Crystal Arcade |
| Knockout | Goldarm Gulch | New Horizons | Out in the Open |
Three maps per mode is not decoration — it is what makes the map draft work. Because each team picks a map from a different mode and one mode is dropped per stage, the pool has to be wide enough that no single mode decides a series.
Want this checked against your own account?
Run the free map-fit diagnostic — TrophyCoach reads your last 25 battles and flags the maps where your best brawler quietly loses.
What Changed From the Spring Split Pool?
The Spring pool ran "Spring Split through Brawl Cup" and was replaced for the Summer. Comparing the two directly:
| Mode | Dropped from Spring | Added for Summer |
|---|---|---|
| Bounty | Shooting Star | Dry Season |
| Heist | Hot Potato, Bridge Too Far | Pit Stop, Kaboom Canyon |
| Hot Zone | — | — |
| Brawl Ball | Super Beach, Sneaky Fields | Triple Dribble, Pinball Dreams |
| Gem Grab | Double Swoosh, Deathcap Trap | Gem Fort, Crystal Arcade |
| Knockout | Belle's Rock | New Horizons |
Hot Zone is untouched. Ring of Fire, Open Business and Dueling Beetles carried over intact — the only mode with total continuity between splits, which makes it the one mode where Spring Split VODs remain directly applicable preparation.
Gem Grab and Brawl Ball turned over hardest, losing two of three each. If you are studying Spring Split footage for those modes, two thirds of it is about maps that will not be played again.
Do not practise the Spring pool. Four of its maps — Double Swoosh, Sneaky Fields, Belle's Rock and Hot Potato — are the ones most likely to still be sitting in an out-of-date map list, ours included until this month.
How Do Teams Pick Which Maps Get Played?
Teams do not play a fixed rotation. The Pre-Match Draft builds the series map list before the match, and each team has 90 seconds per selection.
The map draft alternates:
| Step | Team | What happens |
|---|---|---|
| 1 | A | Picks a map, from 5 available modes |
| 2 | B | Picks a map, from the 4 remaining modes |
| 3 | A | Picks a map, from the 3 remaining modes |
| 4 | B | Picks a map, from the 2 remaining modes |
| 5 | — | Tiebreaker map taken from the one remaining mode |
Once a map is picked, neither team can pick another map from that same mode. That single rule is what makes the draft strategic: taking your best Gem Grab map also removes Gem Grab from your opponent, so every pick is simultaneously a pick and a partial ban.
Two structural details:
- One mode is unplayable per stage. There are six selectable modes but only five used in a match, so each tournament stage drops one.
- Tiebreaker maps rotate per stage. The map that decides a 2–2 series is not the same one from Quarter Finals to Grand Final.
The lower-seeded team chooses whether to be Team A or Team B. That is worth reading twice — seeding gives the underdog a choice rather than giving the favourite first pick. Being Team A means picking first from the widest mode selection; being Team B means picking second but holding the first and last global ban.
How Do Bans Work in Competitive Brawl Stars?
There are two separate ban systems, and they operate on different scopes.
Global Match Bans
After the map draft, each team bans two Brawlers for the entirety of the match. The order snakes B → A → A → B.
Note this is different from the map draft's A→B→A→B. Team B bans first and last — and the last global ban is the only ban in the whole match that cannot be answered.
Blind Bans
Before each set, a Brawler Draft runs in-game. Each player bans one Brawler for that set, so three per team.
The process is blind — teams cannot see each other's bans until the choices lock. Two consequences follow:
- Teammates cannot ban the same Brawler as each other.
- Opposing teams can, and regularly do, duplicate each other's bans — because neither side can see it coming. A duplicated ban is wasted ban economy, which is why the strongest teams ban the second-most-threatening Brawler rather than the obvious one.
After the draft completes, players may swap Brawlers with their teammates before the match begins.
There is no fearless draft
A Brawler played in one set can be played again in the next. Brawl Stars has no fearless or series lockout, unlike several other esports where a played character is removed for the rest of the series.
This is the single most commonly assumed-wrong rule in competitive Brawl Stars, and it changes preparation completely: a team can build an entire series around one dominant Brawler as long as it survives the bans, so ban priority is about the whole match rather than about one set.
Newly released Brawlers are restricted
A Brawler released during a Season is restricted from selection for that entire Season. If a Brawler releases within 14 days of a Monthly Qualifier, it is restricted for that Qualifier and its Monthly Final too. The restriction does not apply to the Championship Challenge.
How Should Ladder Players Use This Pool?
The competitive pool is a genuinely useful practice list even if you never play a tournament, for one reason: it is the maps that reward map knowledge most. These are the maps professionals have decided are balanced enough to decide a $1,000,000 event on.
Three practical uses:
Practise the 18, not the rotation. Ranked rotates a much wider set. Narrowing your practice to these 18 gets you deeper on each rather than shallower across all.
Learn the mode-lock consequence. Even in solo Ranked, thinking "if I take this mode's best map, I remove that mode from my opponent" builds the habit the pro draft rewards.
Use the pro ban budget. Our Ranked Draft Coach has a pro format toggle that restricts the map list to these 18 and raises the ban budget to the real 2 global + 3 blind, with the draft order shown alongside.
For per-map brawler fit, the Brawler Map Checker reads live Ranked data. One honest caveat: that data is ladder Ranked, not professional play. It tells you what wins on these maps at your level, which is related to but not the same as what a professional team would pick.
Frequently Asked Questions
What is the Brawl Stars competitive map pool for 2026?
The BSC 2026 Summer Split pool is 18 maps, three per mode: Bounty (Dry Season, Hideout, Layer Cake), Heist (Pit Stop, Safe Zone, Kaboom Canyon), Hot Zone (Ring of Fire, Open Business, Dueling Beetles), Brawl Ball (Triple Dribble, Pinhole Punt, Pinball Dreams), Gem Grab (Hard Rock Mine, Gem Fort, Crystal Arcade), and Knockout (Goldarm Gulch, New Horizons, Out in the Open).
How long does the Summer Split map pool last?
The rulebook scopes it as "Summer Split through World Finals", so it runs through the November 20–22, 2026 World Finals in Tokyo. It is the pool the championship will be decided on.
How many maps are played in a Brawl Stars pro match?
Five. Each team picks two maps from different modes, a tiebreaker map comes from the one remaining mode, and one of the six modes is unplayable per tournament stage.
How many bans does each team get in competitive Brawl Stars?
Two global match bans per team, held for the entire match, plus one blind ban per player per set — three more per team of three. The global bans snake B→A→A→B while the map picks alternate A→B→A→B.
Is Brawl Stars competitive a fearless draft?
No. There is no fearless or series lockout — a Brawler played in one set can be played again in the next. This is the rule most often assumed wrong by analogy with other esports, and it means ban priority is a whole-match decision rather than a per-set one.
Can opposing teams ban the same Brawler in Brawl Stars?
Yes. The in-game Brawler Draft is blind, so opposing teams cannot see each other's bans and duplicated bans happen regularly. Teammates, however, cannot ban the same Brawler as one another.
Which maps changed from the Spring Split pool?
Six came in — Dry Season, Pit Stop, Kaboom Canyon, Triple Dribble, Pinball Dreams, Gem Fort and Crystal Arcade — replacing Shooting Star, Hot Potato, Bridge Too Far, Super Beach, Sneaky Fields, Double Swoosh, Deathcap Trap and Belle's Rock. Hot Zone was untouched, making it the only mode where Spring footage still applies directly.
Do new Brawlers get banned in competitive Brawl Stars?
They are restricted, not banned: a newly released Brawler cannot be selected for the entire Season of its release. A Brawler released within 14 days of a Monthly Qualifier is also restricted for that Qualifier and Monthly Final. The restriction does not apply to the Championship Challenge.


