Permanent Mode
Clan War
Coordinated war days — clans compete on a multi-stage boat with shared decks and battle days.
Core Rules
- Clans of up to 50 members participate together; war days are coordinated.
- Battle days require submitting decks; each member contributes a fixed number of attacks.
- Promotion / demotion happens between leagues based on aggregate clan performance.
Best Archetypes
- Boat-defense decks (single-lane chip)
- Reliable ladder shells members already pilot
- Decks built around boosted-this-season cards
Worst Archetypes
- Untested off-meta decks (cost the clan crowns)
- Decks that require pristine map awareness
Recent Balance Changes
Season 86 (Aug 2026) — the most recent changes shaping play in Clan War.
Fire Spirit
NerfHP 230 → 215 (-6%); no longer connects to Crown Towers solo
Ice Spirit
NerfHP 230 → 215 (-6%); no longer connects to Crown Towers solo
Heal Spirit
NerfHP 230 → 215 (-6%); no longer connects to Crown Towers solo
Electro Spirit
NerfHP 230 → 215 (-6%); no longer connects to Crown Towers solo
Goblinstein
BuffDoctor damage 92 → 135 (+47%); ability DPS 214 → 188 (-12%); ability now single-use (all Heroes/Champions except Boss Bandit)
Little Prince
BuffKeeps charged hit speed 0.3s while moving; Guardienne damage 217 → 232 (+7%); ability now single-use
Mighty Miner
BuffBase damage 40 → 43 (+6%) — two-shots Skeletons at all levels; ability now single-use
Mega Knight
NerfEvo uppercut every attack → every other; heavy knockback 2.5 → 4 tiles
Valkyrie
NerfEvo tornado damage 84 → 42 (-50%)
Archers
NerfEvo Power Shot damage 168 → 140 (-17%)
Giant Snowball
NerfEvo roll range 4.5 → 4 tiles (-11%)
Goblin Barrel
NerfEvo decoy Goblin damage 89 → 66 (-26%)
Goblin Cage
NerfEvo cycles 1 → 2; DPS 337 → 366 (+9%); capture cooldown 0.5s → 0.3s
Wall Breakers
NerfDamage 350 → 281 (-20%)
Goblin Drill
NerfTower spawn damage removed; spawned Goblins +4% damage
Magic Archer
NerfDamage 143 → 135 (-5%)
Royal Delivery
NerfDamage 437 → 384 (-12%)
Zappies
NerfHit speed 2.1s → 2.2s (+5% slower)
Bowler
NerfProjectile range 7.5 → 7 tiles; no tower clipping from behind bridge
Executioner
NerfProjectile range 7.5 → 7 tiles; no tower clipping from behind bridge
Mortar
ReworkBase hit speed 5s → 4.7s; Evo 4s → 4.7s — evo loses its rate advantage
Void
ReworkCost 3 → 5 elixir; damage roughly doubled at every target count, Crown Tower damage doubled too (48 → 97 single-target)
Hero Mega Minion
ReworkTower damage reduction 50% → 75% and now permanent (was 5s); warp damage 373 → 399 (+7%)
Battle Healer
ReworkNo self-heal; damage 148 → 268 (+81%); hit speed 1.5s → 2s; heal radius -25%
Witch
ReworkEvo heals from first Skeleton wave only; heal 53 → 153; HP 1,040 → 1,451 (+40%)
Hero Ice Golem
Rework3rd blast Freeze → Slow; blast damage 38 → 69 (+80%)
Goblin Curse
BuffAdds 15% enemy slowdown in the cursed area
Goblin Machine
ReworkRocket speed 250 → 350; rocket rate 3.5s → 5s; melee 212 → 232; HP +5%
Rune Giant
BuffInstant enchant while moving; HP 2,662 → 2,816 (+6%); no kamikaze enchants
Barbarians
ReworkBase HP 691 → 716 (+4%); Evo HP bonus removed, Rage 3s → 5s
Goblins
ReworkDamage 120 → 125 (+4%); Banner Brigade count 3 → 2, deploy 1.3s → 1s
Hero Tombstone
BuffDamage 320 → 422 (+32%); sight 5.5 → 7 tiles; HP 4,044 → 4,224
Minion Horde
BuffEvo hit-speed slowdown 50% → 33%
Princess
BuffEvo slows every other attack (was every 3rd); slow duration 7s → 5.5s
Spear Goblins
BuffHit speed 1.7s → 1.6s (-6%)
Suspicious Bush
BuffBush Goblin HP 304 → 337 (+11%)
Furnace
BuffSpawn speed 7s → 5s (-29%) — compensates the Fire Spirit nerf
X-Bow
ReworkBug fix: hit speed 0.3s → 0.4s; damage 43 → 58; net +1.4% DPS, no wasted shots
Ronin
ReworkBug fix: first hit 0.3s → 0.4s; parry and melee damage no longer land on the same tick against a charging Dark Prince (inconsistent shield interaction); parry no longer cancels Golden Knight dash

