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TrophyCoach

Permanent Mode

Clan War

Coordinated war days — clans compete on a multi-stage boat with shared decks and battle days.

Permanent mode

Core Rules

  • Clans of up to 50 members participate together; war days are coordinated.
  • Battle days require submitting decks; each member contributes a fixed number of attacks.
  • Promotion / demotion happens between leagues based on aggregate clan performance.

Best Archetypes

  • Boat-defense decks (single-lane chip)
  • Reliable ladder shells members already pilot
  • Decks built around boosted-this-season cards

Worst Archetypes

  • Untested off-meta decks (cost the clan crowns)
  • Decks that require pristine map awareness

Recent Balance Changes

Season 86 (Aug 2026) — the most recent changes shaping play in Clan War.

Fire Spirit

Nerf

HP 230 → 215 (-6%); no longer connects to Crown Towers solo

Ice Spirit

Nerf

HP 230 → 215 (-6%); no longer connects to Crown Towers solo

Heal Spirit

Nerf

HP 230 → 215 (-6%); no longer connects to Crown Towers solo

Electro Spirit

Nerf

HP 230 → 215 (-6%); no longer connects to Crown Towers solo

Goblinstein

Buff

Doctor damage 92 → 135 (+47%); ability DPS 214 → 188 (-12%); ability now single-use (all Heroes/Champions except Boss Bandit)

Little Prince

Buff

Keeps charged hit speed 0.3s while moving; Guardienne damage 217 → 232 (+7%); ability now single-use

Mighty Miner

Buff

Base damage 40 → 43 (+6%) — two-shots Skeletons at all levels; ability now single-use

Mega Knight

Nerf

Evo uppercut every attack → every other; heavy knockback 2.5 → 4 tiles

Valkyrie

Nerf

Evo tornado damage 84 → 42 (-50%)

Archers

Nerf

Evo Power Shot damage 168 → 140 (-17%)

Giant Snowball

Nerf

Evo roll range 4.5 → 4 tiles (-11%)

Goblin Barrel

Nerf

Evo decoy Goblin damage 89 → 66 (-26%)

Goblin Cage

Nerf

Evo cycles 1 → 2; DPS 337 → 366 (+9%); capture cooldown 0.5s → 0.3s

Wall Breakers

Nerf

Damage 350 → 281 (-20%)

Goblin Drill

Nerf

Tower spawn damage removed; spawned Goblins +4% damage

Magic Archer

Nerf

Damage 143 → 135 (-5%)

Royal Delivery

Nerf

Damage 437 → 384 (-12%)

Zappies

Nerf

Hit speed 2.1s → 2.2s (+5% slower)

Bowler

Nerf

Projectile range 7.5 → 7 tiles; no tower clipping from behind bridge

Executioner

Nerf

Projectile range 7.5 → 7 tiles; no tower clipping from behind bridge

Mortar

Rework

Base hit speed 5s → 4.7s; Evo 4s → 4.7s — evo loses its rate advantage

Void

Rework

Cost 3 → 5 elixir; damage roughly doubled at every target count, Crown Tower damage doubled too (48 → 97 single-target)

Hero Mega Minion

Rework

Tower damage reduction 50% → 75% and now permanent (was 5s); warp damage 373 → 399 (+7%)

Battle Healer

Rework

No self-heal; damage 148 → 268 (+81%); hit speed 1.5s → 2s; heal radius -25%

Witch

Rework

Evo heals from first Skeleton wave only; heal 53 → 153; HP 1,040 → 1,451 (+40%)

Hero Ice Golem

Rework

3rd blast Freeze → Slow; blast damage 38 → 69 (+80%)

Goblin Curse

Buff

Adds 15% enemy slowdown in the cursed area

Goblin Machine

Rework

Rocket speed 250 → 350; rocket rate 3.5s → 5s; melee 212 → 232; HP +5%

Rune Giant

Buff

Instant enchant while moving; HP 2,662 → 2,816 (+6%); no kamikaze enchants

Barbarians

Rework

Base HP 691 → 716 (+4%); Evo HP bonus removed, Rage 3s → 5s

Goblins

Rework

Damage 120 → 125 (+4%); Banner Brigade count 3 → 2, deploy 1.3s → 1s

Hero Tombstone

Buff

Damage 320 → 422 (+32%); sight 5.5 → 7 tiles; HP 4,044 → 4,224

Minion Horde

Buff

Evo hit-speed slowdown 50% → 33%

Princess

Buff

Evo slows every other attack (was every 3rd); slow duration 7s → 5.5s

Spear Goblins

Buff

Hit speed 1.7s → 1.6s (-6%)

Suspicious Bush

Buff

Bush Goblin HP 304 → 337 (+11%)

Furnace

Buff

Spawn speed 7s → 5s (-29%) — compensates the Fire Spirit nerf

X-Bow

Rework

Bug fix: hit speed 0.3s → 0.4s; damage 43 → 58; net +1.4% DPS, no wasted shots

Ronin

Rework

Bug fix: first hit 0.3s → 0.4s; parry and melee damage no longer land on the same tick against a charging Dark Prince (inconsistent shield interaction); parry no longer cancels Golden Knight dash

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