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Clan War

Coordinated war days — clans compete on a multi-stage boat with shared decks and battle days.

Permanent mode

Core Rules

  • Clans of up to 50 members participate together; war days are coordinated.
  • Battle days require submitting decks; each member contributes a fixed number of attacks.
  • Promotion / demotion happens between leagues based on aggregate clan performance.

Best Archetypes

  • Boat-defense decks (single-lane chip)
  • Reliable ladder shells members already pilot
  • Decks built around boosted-this-season cards

Worst Archetypes

  • Untested off-meta decks (cost the clan crowns)
  • Decks that require pristine map awareness

Recent Balance Changes

Season 87 (Sep 2026) — the most recent changes shaping play in Clan War.

Elite Barbarians Evolution

Nerf

Spear range 3.5–5 → 3–4.5 tiles (-10%); rage duration 2.5s → 2s (-20%)

Freeze

Nerf

Duration 4.0s → 3.5s (-13%)

Fireball

Nerf

Crown tower damage 172 → 159 (-8%)

Ice Golem

Rework

HP 1,315 → 1,228 (-7%); slow duration 2.0s → 2.5s (+25%)

Zappies

Nerf

Hit speed 2.2s → 2.3s (+5% slower)

Hero Balloon

Nerf

Skeletrooper landing damage 263 → 230 (-13%)

Battle Ram Evolution

Nerf

Evo knockback 2.5 → 2.0 tiles (-20%)

Ronin

Buff

Hit speed 1.4s → 1.3s (-7% faster)

Spirit Empress

Buff

Damage 309 → 320 (+4%)

Goblin Cage

Buff

Brawler HP 1,080 → 1,121 (+4%)

Wizard

Buff

Damage 281 → 304 (+8%)

Bomber

Rework

Damage 225 → 212 (-6%); Evo bomb bounce 2.5 → 3.0 tiles (+20%)

Battle Ram

Buff

Sight range 5.5 → 6.5 tiles (+18%)

Golem

Buff

Sight range 7.0 → 7.5 tiles (+7%)

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