Permanent Mode
Ranked / Path of Legends
Skill-based competitive ladder — King-level normalized matches against equal-skill opponents.
Core Rules
- King levels and card levels are normalized to a fixed Path of Legends ceiling.
- Climb through Master I–III, Champion, Grand Champion, Royal Champion, Ultimate Champion.
- Season resets monthly; rewards scale with peak Trophy Road during the season.
Best Archetypes
- Whatever the current S-tier ladder meta is
- Cycle decks with reliable defensive value
- Decks featuring boosted-this-season cards
Worst Archetypes
- Off-meta gimmick decks
- Decks that hard-counter only one archetype
Recent Balance Changes
Season 87 (Sep 2026) — the most recent changes shaping play in Ranked / Path of Legends.
Elite Barbarians Evolution
NerfSpear range 3.5–5 → 3–4.5 tiles (-10%); rage duration 2.5s → 2s (-20%)
Freeze
NerfDuration 4.0s → 3.5s (-13%)
Fireball
NerfCrown tower damage 172 → 159 (-8%)
Ice Golem
ReworkHP 1,315 → 1,228 (-7%); slow duration 2.0s → 2.5s (+25%)
Zappies
NerfHit speed 2.2s → 2.3s (+5% slower)
Hero Balloon
NerfSkeletrooper landing damage 263 → 230 (-13%)
Battle Ram Evolution
NerfEvo knockback 2.5 → 2.0 tiles (-20%)
Ronin
BuffHit speed 1.4s → 1.3s (-7% faster)
Spirit Empress
BuffDamage 309 → 320 (+4%)
Goblin Cage
BuffBrawler HP 1,080 → 1,121 (+4%)
Wizard
BuffDamage 281 → 304 (+8%)
Bomber
ReworkDamage 225 → 212 (-6%); Evo bomb bounce 2.5 → 3.0 tiles (+20%)
Battle Ram
BuffSight range 5.5 → 6.5 tiles (+18%)
Golem
BuffSight range 7.0 → 7.5 tiles (+7%)

