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Clan Capital Guide: Raid Weekends, Capital Gold, and District Strategy
Clash of Clans Guide

Clan Capital Guide: Raid Weekends, Capital Gold, and District Strategy

Updated 2026-08-2918 min readclan capital guide clash of clansclash of clans raid weekendcapital gold strategy cocraid medals guide

Quick answer: The Clan Capital rewards coordinated clans — every member gets 5 Raid Weekend attacks (6 with the one bonus attack earned the first time they finish off a district) that generate Capital Gold and up to 270 Raid Medals per attack, and a clan that upgrades one district at a time while every member donates Capital Gold weekly builds a stronger capital and richer Raid Medal payouts than a clan that spreads its gold thin.

The Clan Capital is Clash of Clans' shared-progression mode: a mountain of districts that a whole clan builds together using Capital Gold, attacked cooperatively during weekend Raid Weekends that pay out Raid Medals to every participant. It matters because the Capital sits outside your home village economy entirely — it has its own two resources, its own troops, and its own reward track — and a well-run capital hands every member Clan Castle reinforcements, Trader rewards, and a weekly reason to log in that a solo home village never provides.

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How Do Raid Weekends Work in Clash of Clans?

Raid Weekends work as a cooperative attack event that runs from Friday to Monday each week, during which every clan member gets 5 attacks to spend against enemy Clan Capitals. Your clan is matched against other clans, and your combined attacks earn Capital Gold and Raid Medals based on how many enemy districts your clan destroys across the weekend. A Clan Capital with a Capital Hall of level 2 or higher can be raided, which is what opens your clan up to the weekly event.

Each attack targets one district on an enemy capital, and the damage you deal persists on that district for the next clanmate — but troops never carry over from one attack to the next, so smart clans clear districts in an efficient order to squeeze the most destruction out of their 5 attacks. The first time a member finishes off a district, the game awards that member one extra attack, for a maximum of 6 attacks per player; finishing further districts grants no more, and troops left over at the end of an attack are converted into bonus Capital Gold at 3 per housing space rather than carried forward. The core loop is simple: attack, destroy districts, bank Capital Gold and Raid Medals, and repeat until your 5 attacks (plus the one earned bonus attack) are spent.

The strategic point is participation. Raid Weekend rewards scale with how many members actually attack, so a 50-member clan where everyone uses their 5 attacks vastly out-earns a clan where half the roster forgets. Reminding members to attack every weekend is the single highest-leverage thing a leader can do for capital progression. A clan of 50 active raiders brings 250 base attacks to the weekend — up to 300 once every member earns their one bonus attack — while a clan where half the roster is inactive brings barely half that — and since Capital Gold and Raid Medal payouts both scale with total districts destroyed, that participation gap compounds into a permanently slower-building capital.

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What Is Capital Gold and How Should Clans Spend It?

Capital Gold is the main Clan Capital resource, used to rebuild and upgrade every building and district in the capital, and it is earned both from Raid Weekend attacks and from individual member contributions through the clan capital. Unlike home village loot, Capital Gold cannot be stolen and does not belong to any one player — it pools toward shared upgrades, which is why a clan's building speed depends entirely on how consistently its members contribute.

The most important Capital Gold rule is to concentrate, not spread. A clan that dumps its Capital Gold into one district at a time finishes upgrades and unlocks stronger troops and higher Capital Hall levels far faster than a clan that puts a little gold into every district at once. Spreading gold thin leaves everything half-built and nothing improved, while focusing gold means each completed upgrade immediately raises the clan's raid power and future Raid Weekend income.

Weekly contribution discipline compounds this. Because Capital Gold accrues steadily from member donations between raids, a clan where every member contributes their weekly Capital Gold builds a noticeably stronger capital over a season than a clan relying on Raid Weekend income alone. Leaders should treat Capital Gold contribution as a low-effort membership expectation, the same way they treat war participation.

What Order Should a Clan Upgrade Capital Districts?

A clan should upgrade the Capital Peak first, then work outward through the districts in unlock order, because the Capital Peak's Capital Hall level sets the maximum level every other district can reach. Upgrading a district past what your Capital Hall allows is impossible, so the Capital Hall is always the gate — raise it, then bring the districts up behind it rather than racing one district ahead.

The districts unlock in a set order as the Capital Hall levels up, each themed around different troops and spells:

DistrictTheme / notable unlockRole in raids
Capital PeakCapital Hall (sets max district level)Primary raid target; the gate for all upgrades.
Barbarian CampSuper Barbarian, Super Giant, Sneaky Archers, Battle RamEarly workhorse troops for clearing districts.
Wizard ValleyHeal Spell, Jump Spell, Super WizardAdds spell support and ranged clearing power.
Balloon LagoonLightning Spell, air troopsAir attacks and defense-softening spells.
Builder's Workshop (Capital Hall 5)Raid Cart, Power P.E.K.K.A, Frost SpellHeavy-hitting ground units plus a freezing spell.
Dragon CliffsDragon-themed unitsAir power for tougher districts.
Golem Quarry (Capital Hall 7)Mountain GolemTanky ground unit for high-level districts.
Skeleton Park (Capital Hall 8)Graveyard Spell, Inferno DragonSkeleton-summoning spell and high-damage air unit.
Goblin Mines (Capital Hall 9)Super Miner, Mega Sparky, Endless Haste SpellLate-game raid firepower.

Within that framework, prioritize the Capital Hall and then the districts that unlock the troops and spells your clan actually raids with — Super Barbarians, Super Wizards, and healing or jump spells carry most raids, so districts that unlock them earn their upgrade cost back quickly in higher Raid Weekend payouts. Cosmetic or niche districts can wait until the core raid army is upgraded.

Which Capital Districts Should You Upgrade First and Why?

You should upgrade offensive infrastructure first — army camps, barracks, and spell buildings — because attacking generates substantially more Raid Medals and Capital Gold than defending, so every point of Capital Gold spent on raid power pays back faster than the same gold spent on defenses. The core principle behind capital district order is offense-first: a clan that raids harder earns more of both resources, which then funds everything else, while a clan that over-invests in defense simply loses fewer trophies without earning more.

A district-by-district rationale makes the order concrete:

  • Capital Peak first, always. The Capital Hall caps every other district's level, so it is the permanent gate. But do not stall other work waiting on it — because there is no cap on how many upgrades run at once, a 50-member clan can have dozens of builds progressing in parallel across districts while the Peak climbs.
  • Barbarian Camp next. It unlocks Super Barbarians, Super Giants, Sneaky Archers, and the Battle Ram — the workhorse troops that clear the majority of districts. Upgrading it early raises the ceiling on your most-used raid army.
  • Wizard Valley third. It adds the Heal Spell, Jump Spell, and Super Wizard, plus an extra Army Camp and the Spell Storage that sets your clan's raid spell capacity. Heal Spells and Super Wizards carry more raids than almost any other unlock, so this district's upgrades convert directly into higher weekend payouts.
  • Balloon Lagoon and Builder's Workshop after that. Air troops, the Lightning Spell, the Raid Cart, Power P.E.K.K.A, and the Frost Spell give you answers to districts your ground army struggles with, broadening the compositions your clan can bring.
  • Dragon Cliffs, Golem Quarry, Skeleton Park, and Goblin Mines last. These later districts add situational and late-game firepower like the Mountain Golem, Graveyard Spell, Inferno Dragon, Super Miner, and Mega Sparky; they matter, but only after the core raid army and spells are strong.

The parallel-building point is the one most clans underuse. Because upgrades are not limited to a single builder, the right move is to keep every district's army and spell buildings improving at once rather than finishing one district before touching the next — the only strict rule is that the Capital Hall level gates the maximum, and offense is funded before defense.

What Are Raid Medals and What Should You Spend Them On?

Raid Medals are a reward resource earned at the end of each Raid Weekend from two sources — offensive medals for the districts your clan destroys, and up to 350 defensive medals for the raids your own capital repels — and unlike Capital Gold they belong to you individually and do not fund capital upgrades. You can hold up to 5,000 Raid Medals at a time, and offensive medals cap at 270 per attack used (1,620 for a full 6-attack weekend), so a member who attacks every weekend in an efficient clan banks well over a thousand medals a week and should be spending them rather than sitting at the cap.

The best Raid Medal spend for most players is filling the Clan Castle with reinforcement troops and spells directly from the Clan Castle request screen (delivered instantly at the maximum level your Clan Castle allows), because Raid Medals let you buy powerful reinforcements — including high-value units — that you can bring into home village wars and attacks without needing a clanmate to donate them. That single use makes Raid Weekend participation directly valuable to your home village war performance, not just your capital.

Raid Medal useWhy it is worth it
Clan Castle reinforcements (from the Clan Castle screen)Buy strong war reinforcements on demand without waiting for donations.
Trader magic itemsConvert medals into hammers, potions, and books that accelerate home village upgrades.
Trader resources and cosmeticsFill an upgrade cost or buy a decoration when nothing else is needed.

The practical rule is to spend Raid Medals every weekend rather than hoard them toward the 5,000 cap, since any medals above the cap at payout are converted to Gems at just 1 Gem per 100 Raid Medals — a poor exchange. Decide your medal priority before the weekend ends — usually reinforcements for an active war player, or magic items for a maxing account.

Why Do Clan Capital Contributions Matter for Account Value?

Clan Capital contributions matter because a high-level capital raises every member's weekly Raid Medal income, unlocks stronger raid troops, and produces the Clan Castle reinforcements and magic items that accelerate home village progression. An account in an active, well-built clan effectively earns a weekly stipend of reinforcements and items that a solo or dead-clan account never sees, which compounds over a season into meaningfully faster maxing.

The mode also rewards the exact behavior that keeps clans healthy: showing up every weekend, contributing shared resources, and coordinating district clears. Leaders who track Raid Weekend participation the way they track war attacks tend to run stronger, more engaged clans, because the Capital gives casual members a low-pressure weekly objective that still contributes to the group. If you are choosing a clan, a maxed or fast-climbing Clan Capital is a reliable signal that the clan is active and organized.

For leaders coordinating both wars and Raid Weekends, the War Coaching tool reads your clan tag and gives a live read on war performance, which pairs naturally with a weekly capital routine — the same members who reliably attack in war are usually the ones who reliably raid on the weekend.

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How Should a Clan Coordinate Raid Weekend Attacks?

A clan should coordinate Raid Weekend attacks by assigning stronger members to open tough enemy capitals and clear the hardest districts, while newer members finish off weakened districts to claim their one bonus attack. Because district damage persists between attacks and the first district a member finishes off grants that member one extra attack (6 total), ordering who attacks when directly changes how many total attacks the clan gets across the weekend.

The simplest coordination rule is: do not waste a fresh attack on a district a teammate has already nearly cleared, and do not leave a half-cleared district for the reset. Strong attackers should take on the first, most defended districts of each enemy capital, and the clan should spread district finishes across members so every raider unlocks their bonus attack, lifting a 50-member clan from 250 base attacks toward the 300-attack hard ceiling. A pinned message with the weekend's attack order removes most of the confusion.

Timing also matters: Raid Weekends run Friday to Monday, so a clan that reminds members early and mops up remaining attacks before the Monday close captures the full reward. The most common capital leak is not bad attacking — it is members who never open the game between Friday and Monday.

How Do You Maximize Raid Medals Per Attack?

You maximize Raid Medals by destroying districts in as few clan attacks as possible, because the offensive medal payout is a fixed amount per destroyed district — 135 to 460 for a regular district and 180 to 1,450 for the Capital Peak, rising with the district's hall level — summed across the weekend, divided by the total attacks your clan used, and then multiplied by the attacks you personally used, capped at 270 per attack. A clan that clears districts in few attacks therefore earns more medals per attack for every member than a clan that grinds each district inefficiently. Quality of routing sets the clan-wide rate; your own attack count sets how much of it you collect.

The practical routing rule is to spend as few attacks per district as possible while still fully clearing it: aim for roughly 2 attacks per standard district and about 3 for the tougher Capital Peak, rather than throwing 4-5 sloppy attacks at the same district. When your clan's districts-destroyed-per-attack ratio stays high, every participating member trends toward the 270-medal-per-attack cap. Overusing attacks on districts you have already cleared drags the average down and costs the whole clan medals.

Routing habitEffect on medals
~2 attacks per district, ~3 for Capital PeakKeeps districts-destroyed-per-attack high, pushing members toward the 270-per-attack medal cap.
Be the one who finishes off a districtThe first district you finish off unlocks your one bonus attack; leftover troops pay bonus Capital Gold at 3 per housing space.
Match troops to the districtAir troops for air-heavy districts, Super Wizards for splash — fewer attacks to clear.
Stop attacking a cleared enemy capitalAvoids diluting the clan's medals-per-attack average across wasted attacks.

The lesson is that clan-wide efficiency sets everyone's rate: medals per attack are shared across the roster, so a clan that clears districts in fewer total attacks lifts every member's per-attack share toward the 270 cap — but because your payout is that rate multiplied by the attacks you used, each member still needs all 6 attacks to collect the full 1,620. Efficient routing plus full participation is what tops up everyone's Raid Medals.

What Are the Best Clan Capital Attack Strategies?

The best Clan Capital attack strategies pair a hard-hitting core troop with a spell that either heals your push or clears a defensive cluster, because each district is a compact, symmetrical layout where funneling your troops to the core matters more than raw army size. Super Barbarians and Super Giants make strong opening waves that tank damage while your ranged units — Super Wizards and Sneaky Archers — clean up behind them, and a well-timed Heal Spell keeps a committed push alive long enough to finish a district.

The single most important capital attacking habit is being the attacker who finishes off a district, because the first district you finish off grants you one bonus attack — a sixth attack on top of your 5 base attacks. Troops do not carry between attacks; surplus troops at the end of an attack are paid out as bonus Capital Gold (3 per housing space), so commit what the district needs and use the whole army. Coordinated clans assign their strongest attackers to crack the first, most-defended district of each enemy capital, then let the rest of the roster finish the softened districts so every member unlocks their bonus attack.

Spell choice adapts to the district. Heal Spells sustain ground pushes through heavy defensive fire, Jump Spells let ground troops bypass wall compartments to reach the core, and Lightning Spells soften a dangerous single-target defense before your main army arrives. Learning which spell each district demands is what turns an average capital attacker into one who reliably three-stars — the same funneling and army-reading discipline that wins home village wars, covered in the Clash of Clans beginner guide.

How Does the Clan Capital Compare to Home Village Progression?

The Clan Capital is a parallel progression track that runs alongside your home village without competing for its resources, because it uses Capital Gold rather than home village gold, elixir, or dark elixir. That separation is a feature: contributing to the capital costs you nothing from your home village economy, so there is no reason not to participate beyond the time to run 5 or 6 weekend attacks.

The payoff flows one direction — from the capital into your home village — through Raid Medals, which buy Clan Castle reinforcements and magic items that speed home village upgrades. That is why capital participation is close to free value: you spend Capital Gold that has no home village use, run a handful of weekend attacks, and receive medals that directly benefit your main account. New players sometimes skip the capital as a distraction, but the reinforcement access alone makes it worth the weekly hour.

The Clan Capital also sits inside a wider account picture. Raid Medals bought as magic items — hammers and books — accelerate the exact home village upgrades that the Upgrade Priority Guide tells you to prioritize, the Builder Base's B.O.B unlock gives you a 6th builder to spend those items on faster, and your home village loot comes from the routine in the farming guide. No single mode maxes an account; the Capital is the cooperative piece that funds the others.

How Do You Grow a Clan That Wins Raid Weekends?

You grow a clan that wins Raid Weekends by treating capital participation as a membership expectation, tracking who attacks each weekend, and concentrating Capital Gold contributions on one district at a time so the clan's raid power rises steadily. A Raid Weekend's total reward scales with the number of members who actually spend their 5 attacks (6 with the bonus), so the highest-impact leadership action is simply ensuring the roster shows up between Friday and Monday.

Recruitment matters here too. A clan advertising a maxed or fast-climbing Clan Capital signals to prospective members that it is active and organized, which attracts the kind of members who reliably attack — creating a positive loop where participation begets a stronger capital, which attracts more participants. Leaders who post the weekend's attack order, remind members before the Monday close, and recognize top contributors run measurably stronger capitals than those who leave it to chance.

The connection to war is direct. The members who reliably use their capital attacks are almost always the same ones who reliably attack in clan war, so a healthy Raid Weekend habit and a healthy war habit reinforce each other. Leaders can read live war performance with the War Coaching tool and use the same participation-tracking mindset to keep both the capital and the war roster engaged.

Frequently Asked Questions

How many attacks does each member get in a Raid Weekend?

Each clan member gets 5 attacks per Raid Weekend, plus 1 bonus attack the first time they finish off a district, for a maximum of 6. Finishing further districts grants no extra attacks, so a clan that spreads district finishes across its roster gets every member to 6.

When do Raid Weekends start and end in Clash of Clans?

Raid Weekends run from Friday to Monday each week. Your clan needs a Capital Hall of level 2 or higher to participate, and the most common mistake is members not opening the game before the Monday close.

What is the maximum number of Raid Medals you can hold?

You can hold up to 5,000 Raid Medals at a time. Medals belong to you individually, and any excess above the cap at payout is converted to Gems at 1 Gem per 100 Raid Medals — a poor rate — so it is best to spend them every weekend on Clan Castle reinforcements or Trader items rather than hoarding them.

What should I spend Raid Medals on?

The highest-value Raid Medal spend is Clan Castle reinforcement troops and spells for war attacks, bought directly from the Clan Castle request screen at the maximum level your Clan Castle allows. Magic items such as hammers, potions, and books from the Trader, who also sells resources and cosmetics for medals, are the next best use for accelerating home village upgrades.

Does the Clan Capital use my home village resources?

No, the Clan Capital uses Capital Gold, a separate resource that has no home village use, so contributing costs you nothing from your gold, elixir, or dark elixir. The benefits flow back to your home village through Raid Medals, which buy reinforcements and magic items.

How do bonus attacks work in Raid Weekends?

A bonus attack is one extra attack awarded the first time a member finishes off a district, raising that member from 5 to 6 attacks; later district finishes give nothing more, and leftover troops become bonus Capital Gold (3 per housing space) rather than carrying over. With a maximum of 6 attacks per player and 50 participants, a clan's hard ceiling is 300 attacks per weekend.

How many attacks should you use per district to maximize Raid Medals?

Use about 2 attacks per standard district and roughly 3 for the Capital Peak, because offensive Raid Medals are a fixed sum per destroyed district divided by the clan's total attacks — clearing districts in fewer attacks keeps every member's per-attack share high, up to the 270-per-attack cap. Each member should still use all 6 attacks, since the payout is that shared rate multiplied by the attacks you personally used.

Should a clan focus on capital offense or defense?

A clan should focus on offense, because attacking generates substantially more Raid Medals and Capital Gold than defending does. Strong defenses only reduce trophy losses; upgraded army camps, barracks, and spells directly raise every weekend's payout, so offensive districts come first in every upgrade plan.

**Methodology:** This Clan Capital guide is based on publicly documented Clash of Clans Clan Capital mechanics current to the July 2026 game version, including Raid Weekend structure, district unlock order, the Raid Medal formula (fixed medals per destroyed district divided by clan attacks, 270-per-attack cap, up to 350 defensive medals), and Raid Medal uses. It uses no proprietary battle-data claims.

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