Quick answer: Cosmo is a Mythic Controller whose 3 orbiting projectiles and magnet Super turn teammate shots into homing shots, while Vince is a Mythic Damage Dealer who converts caterpillars into moths and punishes debuffed enemies with bonus coffee damage; both arrive with the September 2026 update (Season 54 — Royal Academy, starting September 3, 2026) through the new Brawler Blast system at 1900 Credits, and their full health and damage numbers are not yet published.
Cosmo and Vince are the 2 new Mythic brawlers announced in the September 1, 2026 release notes, arriving with the September 2026 update alongside a complete Chuck rework and a balance pass of 19 buffs and 11 nerfs plus the Chuck rework. Cosmo, a lead astronomer, is a Controller whose Super makes an enemy the magnet for every teammate's projectiles. Vince, a café owner, is a Damage Dealer who farms caterpillars into moths and loses 50% of his collection on defeat. One turns focus fire into a button; the other turns map control into a resource economy.
What Does Cosmo Do?
Cosmo fires 3 projectiles that orbit him in a circle, a main attack pattern no current brawler uses. His Super, Gravitational Pull, attaches a positive magnet to one enemy: while it is attached, projectiles fired by Cosmo's teammates gain homing toward that enemy. His 2 Gadgets are Planetary Pushback, a knockback tool, and Telescope Trap, which reveals an area and blocks movement abilities inside it. His 2 Star Powers are Precession, which increases orbit speed by 25%, and Ammo Attractor, which reloads 2 ammo when his attack hits.
The orbit pattern means Cosmo's damage lives in a ring around his body rather than in a lane in front of him. Expect his effective range and orbit radius to define which maps he works on — Supercell has not yet published those numbers, so treat any radius or damage figure you see elsewhere as unconfirmed.
Want this checked against your own account?
Run the free map-fit diagnostic — TrophyCoach reads your last 25 battles and flags the maps where your best brawler quietly loses.
What Does Vince Do?
Vince runs a collection economy through his trait: caterpillars periodically spawn near him, and hitting them or walking over them converts them into moths. He loses 50% of his collection when defeated, which makes his deaths cost more than a respawn timer. His main attack, Espresso Shot, deals coffee damage. His Super, Barista Barrage, inflicts a Caterpillar debuff on opponents, and Vince's main attacks deal bonus damage to debuffed targets.
Vince's 2 Gadgets are Hot Coffee, an explosive cappuccino, and Metamorphosis, which converts his caterpillars to moths on demand. His 2 Star Powers are Come to Papa, which makes caterpillars crawl toward him, and Bug Bandage, which heals 1200 per conversion. The release notes do not state what the moth collection itself does numerically — that is the single biggest open question about his kit.
What Is Confirmed and What Is Still Unpublished?
Confirmed facts come exclusively from the September 1, 2026 release notes; everything else on this page is kit analysis, not data. Here is the split:
| Status | Cosmo | Vince |
|---|---|---|
| Confirmed | Mythic Controller; 3 orbiting projectiles; magnet Super grants teammate homing; both Gadget effects; 25% orbit speed and 2-ammo reload Star Powers; Prestige Titles Out of this World (Prestige 1) and Stargazer (Prestige 3) | Mythic Damage Dealer; caterpillar trait with 50% loss on defeat; bonus damage vs. debuffed targets; both Gadget effects; 1200 heal per conversion; Prestige Titles Creepy (Prestige 1) and Buggin' Out (Prestige 3) |
| Not yet published | Health, damage per projectile, range, orbit radius, Super duration, reload speed | Health, Espresso Shot damage, bonus damage amount, caterpillar spawn rate, what the moth count scales |
| Confirmed for both | Arrive with the September 2026 update (Season 54 — Royal Academy, September 3, 2026); unlock via Brawler Blast at 1900 Credits; cannot receive Hypercharges or Buffies during early access |
We will replace the analysis below with measured conclusions once the stat sheets and live builds are public, the same way our Nori and Wendy guide updated its shield values after Wendy's reveal numbers were lowered for release.
What Is the Best Cosmo Build?
Cosmo builds cannot be finalized until his numbers ship, but the kit already tells you what each option is for. Precession's 25% orbit speed raises how often the ring threatens a given tile, which reads as the brawl-control option; Ammo Attractor's 2-ammo reload rewards landing hits in sustained fights and looks like the default for long 3v3 engagements.
| Cosmo choice | Expect to use when | Kit-based reason |
|---|---|---|
| Precession | Close-range zone fights | 25% faster orbits mean fewer gaps in the ring. |
| Ammo Attractor | Extended teamfights | Reloading 2 ammo on hit sustains uptime. |
| Planetary Pushback | Divers and tanks | Knockback resets the range Cosmo's orbit needs. |
| Telescope Trap | Assassin-heavy lobbies | Reveal plus a movement-ability lockout denies dashes and jumps in one zone. |
Treat these as hypotheses to test in the Training Cave, not settled loadouts — our best builds guide will carry the verdicts once live data exists.
What Is the Best Vince Build?
Vince builds revolve around 1 question: how safely can he convert caterpillars? Come to Papa removes the pathing risk by bringing caterpillars to him, which suits maps where crossing open ground to collect is a death sentence. Bug Bandage converts the same economy into 1200 healing per conversion, which stacks naturally with Metamorphosis batch-converting on demand.
| Vince choice | Expect to use when | Kit-based reason |
|---|---|---|
| Come to Papa | Open maps, sniper lobbies | Caterpillars crawl to Vince instead of Vince walking to them. |
| Bug Bandage | Sustain-based comps | 1200 heal per conversion turns collection into a health bar. |
| Hot Coffee | Grouped enemies, bushes | An explosive cappuccino checks areas his straight shot cannot. |
| Metamorphosis | Before a committed fight | Batch conversion cashes in the collection on your timing, not the enemy's. |
The 50% collection loss on defeat is the build-independent rule: any Vince plan that accepts even trades is spotting the enemy half his progress.
Which Modes Should Fit Cosmo and Vince?
Cosmo's kit suggests modes where enemies must come to a fixed area — Hot Zone and Gem Grab mid — because an orbiting attack and a movement-ability-blocking trap both reward holding ground rather than chasing. His Super also scales with teammate coordination: 2 allies shooting a magnetized target is the whole point, which favors 3v3 over solo modes.
Vince's kit suggests longer matches on maps with safe farming pockets. Modes with respawn pressure but room to collect — Gem Grab, Hot Zone, Brawl Ball — let his economy compound, while Knockout is the riskiest fit on paper: 1 defeat costs 50% of his collection and, in Knockout, the round. These are projections from kit text; map-level verdicts need live games.
Want this checked against your own account?
Run the free map-fit diagnostic — TrophyCoach reads your last 25 battles and flags the maps where your best brawler quietly loses.
How Do You Counter Cosmo and Vince?
Counter Cosmo by refusing the magnet fight: when Gravitational Pull tags a teammate, that player should break line of sight and disengage rather than trade into 3 homing streams, and the other 2 should punish Cosmo's commitment. Spread positioning also devalues the Super, since it marks only 1 enemy at a time. Against Telescope Trap, movement-ability brawlers should hold their dash until they are outside the revealed zone instead of burning it into the lockout.
Counter Vince by taxing his economy. Every defeat strips 50% of his collection, so burst brawlers that can confirm kills reset his progress in a way poke damage never will. When Barista Barrage lands its Caterpillar debuff, back out of Vince's effective range until it matters less — his bonus damage only cashes in while he can hit you. Denying safe farming time, the same way you shadow a Nita bear or pressure a charging Edgar, keeps him at the weak end of his own scaling.
Specific counter-pick names must wait for live stats; the principles above follow directly from the announced kit text. For turning principles into picks, use the drafting guide.
How Do You Unlock Cosmo and Vince?
Cosmo and Vince unlock through Brawler Blast, the new acquisition system that ships in the same September 2026 update. As Mythic brawlers, each costs 1900 Credits. Both launch in early access, and early-access brawlers cannot receive Hypercharges or Buffies until that period ends — so no part of your evaluation should assume a Hypercharge power spike is coming on day 1.
Season 54 — Royal Academy starts September 3, 2026, and the same patch rebuilds Chuck from the ground up and ships 19 buffs and 11 nerfs plus the Chuck rework. If your Credit budget forces a choice between a new Mythic and covering a meta hole the balance pass just opened, read the September 2026 update breakdown before spending.
How Will Cosmo and Vince Change Ranked?
Cosmo is the pick with the clearer Ranked thesis: a Super that grants a whole team homing is a draft-warping tool in coordinated trios, where 3 players can build a composition around deleting the magnetized target. If the numbers are even reasonable, expect him to be ban-relevant in organized play and weaker in solo queue, where teammates may not even notice the magnet.
Vince reads as a snowball pick whose Ranked value will swing with map pool: on maps with safe farming pockets he compounds, and on open sniper maps his trait is a liability that loses 50% of its value per death. Neither brawler has a tier placement yet, and we will not assign one until they appear in real Ranked data — the current tier list covers the roster they are joining, including how the 19-buff, 12-nerf pass moved it.
Frequently Asked Questions
What rarity is Cosmo in Brawl Stars?
Cosmo is a Mythic Controller announced in the September 1, 2026 release notes, unlocked through Brawler Blast for 1900 Credits. His kit centers on 3 orbiting projectiles and a Super that gives teammates homing shots against 1 magnetized enemy.
What rarity is Vince in Brawl Stars?
Vince is a Mythic Damage Dealer announced in the September 1, 2026 release notes, also 1900 Credits via Brawler Blast. His trait spawns caterpillars he converts into moths, and he loses 50% of his collection when defeated.
When do Cosmo and Vince release?
Cosmo and Vince arrive with the September 2026 update, alongside Season 54 — Royal Academy, which starts September 3, 2026. Exact per-brawler availability dates beyond the update window have not been announced.
Can Cosmo and Vince get Hypercharges?
Cosmo and Vince cannot receive Hypercharges or Buffies while in early access under the Brawler Blast system. Both launch with the standard 2 Gadgets and 2 Star Powers each.
What are Cosmo's Star Powers?
Cosmo's Star Powers are Precession, which increases his orbit speed by 25%, and Ammo Attractor, which reloads 2 ammo when his attack hits. His Prestige Titles are Out of this World at Prestige 1 and Stargazer at Prestige 3.
What does Vince's Bug Bandage do?
Bug Bandage heals Vince for 1200 per caterpillar-to-moth conversion. Paired with the Metamorphosis Gadget, which converts caterpillars on demand, it turns his collection into burst healing; his Prestige Titles are Creepy at Prestige 1 and Buggin' Out at Prestige 3.
Are Cosmo and Vince good?
Cosmo and Vince have no tier placement yet because their health and damage numbers are unpublished as of September 1, 2026. Judge them after launch against a meta the same patch just reshaped with 19 buffs and 11 nerfs plus the Chuck rework.


